Companies

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Current Job

At the top of the Companies page, you will see your job.
Be sure to work every day to get paid!


This panel lists some useful information:

  • Who you work for 1
  • How much energy you will use (10 by default) 2
  • Your daily salary 3
  • The work tax; how much of your salary will be deducted for the government 4

My Companies

Company Basics

There are two types of companies:

  • Companies that produce primary products (materials)
  • Companies that produce secondary products (products and items such as guns, food, houses, etc)

Primary and Secondary Products

Primary Products and Factories

Factory Product
Food Raw Material
food-raw.png"
Food
"food.png"
Weapon Raw Material
"weapon-raw.png"
Weapons Factory
"weapons.png"
Tank Factory
"tank.png"
Helicopter Factory
"tank.png"
House Raw Material
"house-raw.png"
House Factory
"house.png"
Hospital Factory
"hospital.png"
Defense System
"defense-system.png"
Ship Raw Material
food-raw.png"
Ships
"food.png"

Each company also has a quality attached to it, as denoted by the number of stars next to its name in your companies list.


Raw Material Production and Company Cost

Companies that produce secondary products require a different amount of primary products depending on their quality. Each quality company also costs a different amount. Quality 1 is the lowest quality and cheapest to build, Quality 5 is the highest quality and is the most expensive to build.

Please note that Country Currency values are the same in each country.

Food Raw Materials Production
Quality Raw Materials Produced Cost to Build
(in Country Currency or Gold)
"food-raw-fac.png"
Hunting Ground
"food-raw.png"
30
"USD.png" 500 USD
"food-raw-fac.png"
Fishpond
"food-raw.png"
70
"USD.png" 1000 USD
"food-raw-fac.png"
Grain Farm
"food-raw.png"
120
"gold.png" 10 Gold
"food-raw-fac.png"
Orchard
"food-raw.png"
170
"USD.png" 3000 USD
"food-raw-fac.png"
Cattle Farm
"food-raw.png"
250
"gold.png" 35 Gold
Weapon Raw Materials Production
Quality Raw Materials Produced Cost to Build
(in Country Currency or Gold)
"weapon-raw-fac.png"
Iron Mine
"weapon-raw.png"
30
"USD.png" 500 USD
"weapon-raw-fac.png"
Sulfur Mine
"weapon-raw.png"
70
"USD.png" 1000 USD
"weapon-raw-fac.png"
Saltpeter Mine
"weapon-raw.png"
120
"gold.png" 10 Gold
"weapon-raw-fac.png"
Oil Rig
"weapon-raw.png"
170
"USD.png" 3000 USD
"weapon-raw-fac.png"
Rubber Plantation
"weapon-raw.png"
250
"gold.png" 35 Gold
House Raw Materials Production
Quality Raw Materials Produced Cost to Build
(in Country Currency or Gold)
"house-raw-fac.png"
Sand Mine
"house-raw.png"
30
"USD.png" 500 USD
"house-raw-fac.png"
Clay Pit
"house-raw.png"
70
"USD.png" 1000 USD
"house-raw-fac.png"
Sawmill
"house-raw.png"
120
"gold.png" 10 Gold
"house-raw-fac.png"
Limestone Mine
"house-raw.png"
170
"USD.png" 3000 USD
"house-raw-fac.png"
Granite Mine
"house-raw.png"
250
"gold.png" 35 Gold
Ship Raw Materials Production
Quality Raw Materials Produced Cost to Build
(in Country Currency or Gold)
"house-raw-fac.png"
Smeltery
"house-raw.png"
30
"USD.png" 500 USD
"house-raw-fac.png"
Copper Mine
"house-raw.png"
70
"USD.png" 1000 USD
"house-raw-fac.png"
Titanium Mine
"house-raw.png"
120
"gold.png" 10 Gold
"house-raw-fac.png"
Aluminium Mine
"house-raw.png"
170
"USD.png" 3000 USD
"house-raw-fac.png"
Uranium Mine
"house-raw.png"
250
"gold.png" 35 Gold

Final Product Production and Company Cost

To make the final products, you will need secondary product companies, as well as a certain amount of raw materials.

The amount of raw materials you need per day depends on the quality of the company.

You can only build Q1 Secondary Companies, but each can be upgraded to Q5.

Food

Food Company Production
Quality Cost to Build/Upgrade Raw Materials Needed
For Production
Amount Produced
"food-factory.png"
Food Factory Q1
"gold.png" 10 Gold
To Build
Turns
"food-raw.png" 100
Into
"food.png" 100
"food-factory.png"
Food Factory Q2
"gold.png" 20 Gold
To Upgrade from Q1
Turns
"food-raw.png" 120
Into
"food.png" 100
"food-factory.png"
Food Factory Q3
"gold.png" 70 Gold
To Upgrade from Q2
Turns
"food-raw.png" 140
Into
"food.png" 100
"food-factory.png"
Food Factory Q4
"gold.png" 170 Gold
To Upgrade from Q3
Turns
"food-raw.png" 160
Into
"food.png" 100
"food-factory.png"
Food Factory Q5
"gold.png" 370 Gold
To Upgrade from Q4
Turns
"food-raw.png" 200
Into
"food.png" 100

Weapons

Weapon Company Production
Quality Cost to Build/Upgrade Raw Materials Needed
For Production
Amount Produced
"weapons.png"
Weapons Factory Q1
"gold.png" 10 Gold
To Build
Turns
"weapon-raw.png" 100
Into
"weapons.png" 10
"weapons.png"
Weapons Factory Q2
"gold.png" 20 Gold
To Upgrade from Q1
Turns
"weapon-raw.png" 120
Into
"weapons.png" 10
"weapons.png"
Weapons Factory Q3
"gold.png" 70 Gold
To Upgrade from Q2
Turns
"weapon-raw.png" 140
Into
"weapons.png" 10
"weapons.png"
Weapons Factory Q4
"gold.png" 170 Gold
To Upgrade from Q3
Turns
"weapon-raw.png" 160
Into
"weapons.png" 20
"weapons.png"
Weapons Factory Q5
"gold.png" 370 Gold
To Upgrade from Q4
Turns
"weapon-raw.png" 200
Into
"weapons.png" 20

Tanks

You can only buy a Tank Company after you own a Q5 Weapons Company. This means that you will have had to invest "gold.png" 640 in weapons before you can buy a Q1 Tank Company.

Tank Company Production
Quality Cost to Build/Upgrade Raw Materials Needed
for Production
Amount Produced
"tank.png"
Tank Factory Q1
"gold.png" 10
To Build
Turns
"weapon-raw.png" 100
Into
"tank.png" 10
"tank.png"
Tank Factory Q2
"gold.png" 20
To Upgrade from Q1
Turns
"weapon-raw.png" 120
Into
"tank.png" 10
"tank.png"
Tank Factory Q3
"gold.png" 70
to Upgrade from Q2
Turns
"weapon-raw.png" 140
Into
"tank.png" 10
"tank.png"
Tank Factory Q4
"gold.png" 170
To Upgrade from Q3
Turns
"weapon-raw.png" 160
Into
"tank.png" 20
"tank.png"
Tank Factory Q5
"gold.png" 370
To Upgrade from Q4
Turns
"weapon-raw.png" 200
Into
"tank.png" 20

Helicopters

Building your first Helicopter Factory requires that you have built up to at least a Q5 Tank Factory. This means that you will need to have invested "gold.png" 1,280 in Weapons and Tanks before you can make Helicopters.

Helicopter Company Production
Quality Cost to Build/Upgrade Raw Materials Needed
for Production
Amount Produced
"helicopter.png"
Helictoper Factory Q1
"gold.png" 10
To Build
Turns
"weapon-raw.png" 100
Into
"helicopter.png" 10
"helicopter.png"
Helicopter Factory Q2
"gold.png" 20
To Upgrade
Turns
"weapon-raw.png" 120
Into
"helicopter.png" 10
"helicopter.png"
Helicopter Factory Q3
"gold.png" 70
To Upgrade from Q2
Turns
"weapon-raw.png" 140
Into
"helictoper.png" 10
"helicopter.png"
Helicopter Factory Q4
"gold.png" 170
To Upgrade from Q3
Turns
"weapon-raw.png" 160
Into
"helictoper.png" 20
"helicopter.png"
Helicopter Factory Q5
"gold.png" 370
To Upgrade from Q4
Turns
"weapon-raw.png" 200
Into
"helictoper.png" 20

Warships

Shipyard building can be started without any requirements.

Warship Company Production
Quality Cost to Build/Upgrade Raw Materials Needed
For Production
Amount Produced
"weapons.png"
Shipyard Q1
"gold.png" 10 Gold
To Build
Turns
"weapon-raw.png" 100
Into
"weapons.png" 10
"weapons.png"
Shipyard Q2
"gold.png" 20 Gold
To Upgrade from Q1
Turns
"weapon-raw.png" 120
Into
"weapons.png" 10
"weapons.png"
Shipyard Q3
"gold.png" 70 Gold
To Upgrade from Q2
Turns
"weapon-raw.png" 140
Into
"weapons.png" 10
"weapons.png"
Shipyard Q4
"gold.png" 170 Gold
To Upgrade from Q3
Turns
"weapon-raw.png" 160
Into
"weapons.png" 20
"weapons.png"
Shipyard Q5
"gold.png" 370 Gold
To Upgrade from Q4
Turns
"weapon-raw.png" 200
Into
"weapons.png" 20

Houses

Learn the importance of Houses HERE

House Company Production
Quality Cost to Buy/Upgrade Raw Material Needed
for Production
Amount Produced
(Per Day)
"house.png"
House Factory Q1
"gold.png" 10
To Build
Turns
"house-raw.png" 1000
Into
"house.png" 0.2
Daily
"house.png"
House Factory Q2
"gold.png" 20
To Upgrade from Q1
Turns
"house-raw.png" 1200
Into
"house.png" 0.2
Daily
"house.png"
House Factory Q3
"gold.png" 70
To Upgrade from Q2
Turns
"house-raw.png" 1400
Into
"house.png" 0.2
Daily
"house.png"
House Factory Q4
"gold.png" 170
To Upgrade from Q3
Turns
"house-raw.png" 1600
Into
"house.png" 0.2
Daily
"house.png"
House Factory Q5
"gold.png" 370
To Upgrade from Q4
Turns
"house-raw.png" 2000
Into
"house.png" 0.2
Daily

Hospitals

Learn the importance of Hospitals HERE!

Hospital Company Production
Quality Cost to Buy/Upgrade Raw Materials Needed
for Production
Amount Produced
per Day
"hospital.png"
Hospital Factory Q1
"gold.png" 10
To Build
Turns
"house-raw.png" 1000
Into
"hospital.png" 0.02
Daily
"hospital.png"
Hospital Factory Q2
"gold.png" 20
To Upgrade from Q1
Turns
"house-raw.png" 1200
Into
"hospital.png" 0.02
Daily
"hospital.png"
Hospital Factory Q3
"gold.png" 70
To Upgrade from Q2
Turns
"house-raw.png" 1400
Into
"hospital.png" 0.02
Daily
"hospital.png"
Hospital Factory Q4
"gold.png" 170
To Upgrade from Q3
Turns
"house-raw.png" 1600
Into
"hospital.png" 0.02
Daily
"hospital.png"
Hospital Factory Q5
"gold.png" 370
To Upgrade from Q4
Turns
"house-raw.png" 2000
Into
"hospital.png" 0.02
Daily

Defense Systems

Learn more about Defense Systems HERE!

Defense System Company Production
Quality Cost to Buy/Upgrade Raw Material Needed
for Production
Amount Produced per Day
"defense-system.png"
Defense System Factory Q1
"gold.png" 10
To Build
Turns
"house-raw.png" 1000
Into
"defense-system.png" 0.02
Daily
"defense-system.png"
Defense System Factory Q2
"gold.png" 20
To Upgrade from Q1
Turns
"house-raw.png" 1200
Into
"defense-system.png" 0.02
Daily
"defense-system.png"
Defense System Factory Q3
"gold.png" 70
To Upgrade from Q2
Turns
"house-raw.png" 1400
Into
"defense-system.png" 0.02
Daily
"defense-system.png"
Defense System Factory Q4
"gold.png" 170
To Upgrade from Q3
Turns
"house-raw.png" 1600
Into
"defense-system.png" 0.02
Daily
"defense-system.png"
Defense System Factory Q5
"gold.png" 370
To Upgrade from Q4
Turns
"house-raw.png" 2000
Into
"defense-system.png" 0.02
Daily