Difference between revisions of "Damage"

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Revision as of 11:33, 6 October 2018

Brief overview of all weapons and their damage multipliers

Weapons

Weapons are low-level damage boosts that give a basic multiplier at the lowest market prices.

Weapon Damage Multipliers
Quality Damage
Multiplier
Weapons.png
Q1
x0.1
Weapons.png
Q2
x0.2
Weapons.png
Q3
x0.3
Weapons.png
Q4
x0.4
Weapons.png
Q5
x0.5

Tanks

Tanks are mid-level damage boosters that you can buy off the market.

Tank Damage Multipliers
Quality Damage Multiplier
Tank.png
Q1
x0.2
Tank.png
Q2
x0.4
Tank.png
Q3
x0.6
Tank.png
Q4
x0.8
Tank.png
Q5
x1.0

Helicopters

Helicopters are the highest-tier weapon that you can make. They do the most damage and can be bought from the market.

Helicopter Damage Multipliers
Quality Damage Multiplier
Helicopter.png
Q1
x0.3
Helicopter.png
Q2
x0.6
Helicopter.png
Q3
x0.9
Helicopter.png
Q4
x1.2
Helicopter.png
Q5
x1.5

Submarine

Submarine are the weapon type, which is used in sea combats. It can be used only there, alongside with the bazookas.

Submarine Damage Multipliers
Quality Damage
Multiplier
Submarine.png
Q1
x0.2
Submarine.png
Q2
x0.4
Submarine.png
Q3
x0.6
Submarine.png
Q4
x0.8
Submarine.png
Q5
x1.0

Warships

Warships are the weapon type, which is used in sea combats. It can be used only there, alongside with the bazookas.

Warships Damage Multipliers
Quality Damage
Multiplier
Warship.png
Q1
x0.3
Warship.png
Q2
x0.6
Warship.png
Q3
x0.9
Warship.png
Q4
x1.2
Warship.png
Q5
x1.5

Bazookas and Other Bonuses

Bazookas have the highest damage multiplier of all weapons, but can only be obtained through the Store, or by completing the Daily Order

Damage Boosters are obtainable through the erev packs or from special events, and boost damage only for the person who activated it. Use boosters in combination with high-tier weapons to maximise your damage output.

Bazookas and Other Bonuses
Item Bonus
NewBazoka.png
Bazookas
x4.0
Damage-booster.png
Booster Q1
x0.1
10 minutes
Damage-booster.png
Booster Q2
x0.2
20 Minutes
Damage-booster.png
Booster Q3
x0.3
30 Minutes
Damage-booster.png
Booster Q4
x0.4
40 Minutes
Damage-booster.png
Booster Q5
x0.5
50 Minutes

Damage Formula

You can calculate your damage in battles based on the following damage formula:

dmg = ceil(((lvl x 5)+atr) x (1+(rank x 0.05)) x (1 + weapon + equipment) x (booster+natural enemy) + missile) x hits

dmg -= ds[on]%

ceil - rounds up the number

lvl - current level of the player

atr - strength or intelligence based on type of battle (land or naval)

rank - Military or Ranking number

weapon - type of weapon currently activated (1.0 without weapons)

equipment - bonus of hat or gloves depending is it land or naval

booster - type of booster currently activated (1.0 without booster)

natural_enemy - 1.0 or 1.1 depending on whether or not your country has finished passing the law for natural enemy on the opposing country

missile - increases fixed amount of damage based on its quality

hits - number of hits and energy used. With 10 energy you use 1 hit, with 100 energy you use 10 hits

ds - if defense shield is activated, decreases damage for attacking force based on its quality (5% - 25%)

Important note: In case of fighting in sea, the weapon damage multiplier is the one which your warship have. Warships are used only in sea battles, and weapons, tanks and helicopters in land battles. Bazooka and Boosters can be used in both.